Medium Abyssal Ancillary Armor Repairer

Legend

Compare roll - As in game, the quality of the roll. But you should only compare green and red rolls of the same source and mutaplasmid

Compare across sources - Full blue = best possible roll from best possible source & muta. A green T2 may still provide a lower actual value that a red officer

31% -22% How god-like - 100% = full blue on every attribute = maximum roll on the source with the best base attribute

Medium Abyssal Ancillary Armor Repairer

Ancil. Armor Repairers Medium


Activation Cost

160 GJ
± 25.6 GJ

Activation time / duration

12 s
± 0.96 s

Armor Hitpoints Repaired

207 HP
± 16.56 HP

CPU usage

25 tf
± 3.5 tf

Powergrid Usage

120 MW
± 16.8 MW

Reload Time

60 s
± 7.2 s

Armor repair per capacitor

1.29 HP/GJ
± 0.37 HP/GJ

Armor repair per second

17.25 HP/s
± 2.88 HP/s

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